An extended look at Grand Theft Auto VI has landed, and it’s by far the longest window Rockstar has given anyone into the game so far.
The presentation, which circulated first through Netflix before an uncompressed version appeared on Rockstar’s own media page, moves well past the cinematic style of the earlier trailers. This time you see robberies, getaways, police chases, driving, gunfights, and quiet apartment scenes between the two leads.
Jason Duval and Lucia Caminos are the focus throughout. Lucia isn’t a sidekick here. She robs stores, handles weapons, and drives, and the footage repeatedly puts the pair in the same scene rather than splitting them into separate storylines.
In the video, Lucia walks out of a robbery, climbs onto the back of Jason’s motorcycle, and the camera hands control over to Jason as he pulls away. It looks like character switching from GTA V, but with both protagonists physically together in the world.
A heart between them
During one switching sequence, a small heart icon sits between Jason and Lucia’s portraits, alongside what look like mood indicators. Rockstar hasn’t explained what it does, but the obvious reading is some kind of relationship meter tied to how the two treat each other.
The wanted system also looks reworked. One scene shows Lucia leaving a robbery as police vehicles roll past without immediately clocking her. The HUD appears to show what the cops actually know: whether they’re hunting one suspect, two, a couple, or a specific vehicle. It reads like a stricter version of the witness and line-of-sight rules from Red Dead Redemption 2.
The Vice City on display is dense. Crowded beaches, downtown streets, freeway interchanges, causeways, a working port with cruise ships and container stacks, luxury island neighborhoods, parking garages, and nightlife spots. South Florida locals have been picking out fictionalized versions of Miami’s skyline, Bayside, and the Port of Miami, though nothing’s a one-to-one copy.
Visually it’s a serious jump. More NPC variety, better facial animation, hair that moves in vehicles, heavy reflections and lighting work, and a minimap that renders some buildings in 3D. Combat looks tighter too, with several viewers comparing the gunplay to Max Payne 3.
There’s also a clear push toward everyday life. Gyms, food and drinks, fridges, individual light switches, dates, and hanging out in an apartment listening to music. Anyone who misses San Andreas will recognize the vibe.

