Star Wars Zero Company studio says it would love to make more Star Wars games

Nobody has said yes yet, but Bit Reactor is very clearly raising its hand.

Clone trooper fires blaster in rocky canyon battle
(Image via Bit Reactor)
TL;DR
  • A Bit Reactor developer says the studio would love to make more Star Wars games after Zero Company's strong reviews, but no sequel or DLC has been announced.
  • The tactics game topped Steam's best-seller chart at launch, though PC players reported stutters, pop-in, and crashes even on high-end GPUs, briefly dragging the Steam rating into "Mixed" before it recovered to "Mostly Positive."
  • Bit Reactor is independent, not EA-owned, so any follow-up needs Lucasfilm's approval and a publisher willing to fund it.
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Bit Reactor isn’t done with the galaxy. A developer on Star Wars Zero Company has told VGC that the team would “love to make more Star Wars games” following the strong critical reception of its turn-based tactics debut.

To be clear: that’s interest, not an announcement. There’s no Zero Company 2. No expansion or DLC has been confirmed. Neither EA nor Lucasfilm Games has said anything about a follow-up.

Still, it is worth paying attention to. Zero Company is one of the rare modern Star Wars games that isn’t a third-person action title, and Bit Reactor is a young, independent studio that just got handed one of the biggest licenses in entertainment and didn’t fumble it.

Bit Reactor was founded in 2021 in Maryland by Greg Foertsch, a former Firaxis art director with XCOM on his CV. Several other ex-Firaxis staff followed him over, which explains why every single review of Zero Company mentions XCOM within the first paragraph.

The game is set during the final stretch of the Clone Wars. You play as Hawks, a customizable ex-Republic officer leading a scrappy unit made up of clones, Jedi, Mandalorians, droids, and assorted specialists. Turn-based combat, cover, overwatch, hit percentages, a base layer between missions, plus squad relationships that players have compared to Mass Effect and Marvel’s Midnight Suns.

It was developed in collaboration with Respawn and published by EA. Bit Reactor itself isn’t an EA studio, which matters here: any future Star Wars project would still need Lucasfilm’s approval and a publishing partner willing to pay for it.

Whether any of this leads to another Star Wars game from Bit Reactor comes down to sales, Lucasfilm’s licensing decisions, and EA’s appetite for a sequel. The studio has made its position obvious. Everyone else is still quiet.

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