Bit Reactor isn’t done with the galaxy. A developer on Star Wars Zero Company has told VGC that the team would “love to make more Star Wars games” following the strong critical reception of its turn-based tactics debut.
To be clear: that’s interest, not an announcement. There’s no Zero Company 2. No expansion or DLC has been confirmed. Neither EA nor Lucasfilm Games has said anything about a follow-up.
Still, it is worth paying attention to. Zero Company is one of the rare modern Star Wars games that isn’t a third-person action title, and Bit Reactor is a young, independent studio that just got handed one of the biggest licenses in entertainment and didn’t fumble it.
Bit Reactor was founded in 2021 in Maryland by Greg Foertsch, a former Firaxis art director with XCOM on his CV. Several other ex-Firaxis staff followed him over, which explains why every single review of Zero Company mentions XCOM within the first paragraph.
The game is set during the final stretch of the Clone Wars. You play as Hawks, a customizable ex-Republic officer leading a scrappy unit made up of clones, Jedi, Mandalorians, droids, and assorted specialists. Turn-based combat, cover, overwatch, hit percentages, a base layer between missions, plus squad relationships that players have compared to Mass Effect and Marvel’s Midnight Suns.
It was developed in collaboration with Respawn and published by EA. Bit Reactor itself isn’t an EA studio, which matters here: any future Star Wars project would still need Lucasfilm’s approval and a publishing partner willing to pay for it.
Whether any of this leads to another Star Wars game from Bit Reactor comes down to sales, Lucasfilm’s licensing decisions, and EA’s appetite for a sequel. The studio has made its position obvious. Everyone else is still quiet.

