Star Wars Zero Company drops its final trailer ahead of an August 27 launch

Your Jedi is just 1 guy on the team, and yes, your favorite squadmate can die for good.

Four sci-fi soldiers run through a rocky field
(Image via Electronic Arts)
TL;DR
  • Star Wars Zero Company launches August 27, 2026, on PS5, Xbox Series X/S, and PC, with a final trailer showing off its Clone Wars campaign.
  • Turn-based combat, cover, hit percentages, and a squad of clones, droids, mercs, and one Jedi who is just another team member.
  • Previews say companions can die permanently or leave if you upset them, while leader Hawks triggers a mission restart instead.
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EA has released the final trailer for Star Wars Zero Company, the single-player turn-based tactics game from Bit Reactor, made in collaboration with Respawn Entertainment. It lands on August 27, 2026, for PlayStation 5, Xbox Series X/S, and PC.

The trailer is essentially the full pitch in one go: cinematic story scenes, grid-based combat, squad customization, and a Clone Wars setting that leans hard into military thriller rather than space fairytale.

You command Zero Company, a small unit operating in the final stretch of the war. The squad mixes clone troopers, droids, mercenaries, alien specialists, and Force-sensitive members. Notably, the Jedi on the team is presented as one specialist among many, not the entire point of the game. Non-Force users still matter on the battlefield.

Combat is turn-based and position-driven. You move characters across the map, use cover, pick abilities, and deal with percentage-based hit chances. Different operatives fill different roles, and the game pushes squad “bonds” as both a story system and a mechanical one, with stronger relationships unlocking cooperative moves.

Losing people is part of the plan

Between missions there is a home base where you walk around, recruit operatives, talk to your team, manage upcoming operations, and make decisions. Preview coverage describes mission choices that can lock you out of others, plus dialogue that shifts depending on who you bring along. Some maps reportedly let you move around and gather intel before the shooting starts.

According to previews, squad members can be permanently lost, and the campaign simply continues without them, removing their influence from later scenes. Hawks, the customizable leader you play as, is the exception: if Hawks goes down, the mission restarts instead. Companions can also walk out entirely if you keep making calls they hate.

The exact rules around injuries, incapacitation, and whether permadeath can be switched off haven’t been fully spelled out by the developers.

Eagle-eyed viewers spotted a gray Venator-class ship near the end of the trailer. That points at the Republic-to-Empire transition rather than confirming any jump to the original trilogy era, since gray Venators already show up around Revenge of the Sith.

Zero Company was detailed at Star Wars Celebration Japan in April 2025 with a 2026 window. It joins EA’s Star Wars lineup alongside Respawn’s Jedi: Fallen Order and Jedi: Survivor. No Nintendo Switch 2 version has been announced, and PC requirements, preload details, and Steam Deck support are still to be confirmed.

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