League of Legends pays 5 gold to the first player who pings an enemy ward

It's free money for looking at the minimap, which is apparently harder than it sounds.

League of Legends teams battle beneath a red turret
(Image via Riot Games)
TL;DR
  • The first player to ping a newly spotted enemy ward gets 5 gold, and the ping leaves a permanent ward icon on the team's map.
  • The marker is worth far more than the gold, helping junglers pick gank routes and teams avoid known enemy vision before objectives.
  • Many long-time players, including high-rank supports, only recently found out the ping pays anything at all.
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There is a small payout hiding in every Summoner’s Rift game, and plenty of players have been collecting it for years without noticing.

Spot an enemy ward, ping it, and League of Legends hands you five gold. Only the first teammate to call out that specific ward gets paid. Everyone else gets nothing but the satisfaction.

Five gold is basically nothing. A single minion is worth more. But the payout isn’t really the point: the ping drops a ward icon on the map that stays there for the whole team.

That marker is the actual prize. It tells your jungler which gank path is exposed, tells your mid laner whether a roam has been seen, and tells everyone which bush to avoid before a Baron or Dragon setup. Nobody has to type coordinates or remember it five minutes later.

Junglers benefit most. A ward near raptors or a river entrance can reveal a full clear path, an incoming countergank, or a dive setup. If a laner pings it early, the jungler gets that information permanently without ever seeing the ward go down.

Bot lane usually cashes in first. Early wards in lane bushes get spotted constantly, and it’s common to see two or three teammates slam the ping at the same time trying to snipe the same five gold from each other.

Some support players say they hold the ping so their ADC can take the coin. Others take it instantly and move on.

A quick reminder: pinging a ward does not remove it. The marker only says the enemy can see that spot. Clearing it still requires Oracle Lens, a Control Ward, or hitting it with a few autos. And walking over to kill a ward can be exactly what the enemy jungler is waiting for.

The five gold adds up more than you’d think

Players have pointed out that repeated ward pings can quietly fund a few Stealth Wards over a long game, and that a handful of extra gold occasionally matters when you’re sitting in base 20 short of a component.

The mechanic has also created a small group of very confused veterans. One Master-ranked support with nearly 700 games this season admitted they only just learned the ping gives gold at all, they had been doing it purely to warn teammates about vision.

The most requested addition right now is a similar marker for enemy traps like Teemo’s mushrooms and Shaco’s boxes, since the current vision ping doesn’t clearly say “there is something here that will kill you.” Riot has not announced anything on that front.

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